This document will serve to outline the expectations for combatants, marshals, and event organizers for recreating medieval-styled martial arts tournaments and passages of arms, both in armor and out of it. We seek to uphold medieval fighting traditions and encourage and facilitate the demonstration of prowess in the handling of arms in all sundry manners, from fully armored deeds of arms on foot, to squires’ lysts or armor-as-worn bouting, to mass skirmishes and melees, to one-on-one civilian dueling in fencing masks and clothing.
This is aimed to be a holistic system to cover all such martial contexts, and as such we will be broadly dividing fighting into three categories: Armored (aka harnischfechten, entirely covered in historically accurate plate and mail), Partially Armored (akin to a squire, sergeant, or an infantry kit, with bits of harness augmented with modern HEMA-style safety gear), and Unarmored (fighting entirely in HEMA-style fencing gear). This is a sliding scale, so the more armor you put on, obviously, the more armored you will be, and the Accords will reflect that choice.
Simulating combat armor-as-worn
LIGHT ARMOR is bypassed immediately upon quality contact. Everything can cut or thrust through light armor–it offers no protection.
Examples of quality strikes to LIGHT ARMOR:
Examples of LIGHT ARMOR
MEDIUM ARMOR is proof against hews, slices, and unstructured thrusts, and it offers a fair amount of protection while being flexible and mobile.
Examples of quality strikes to MEDIUM ARMOR:
Examples of MEDIUM ARMOR
HEAVY ARMOR is proof against almost all blows, but is most vulnerable at the joints and the sides or back of the helmet.
Examples of quality strikes to HEAVY ARMOR:
Examples of HEAVY ARMOR
There are many other optional rules which may be agreed upon prior to the bout between combatants or can be set by the host in advance in order to encourage a specific type of combat.
Many period fechtbucher covering armored judicial combat with the sword feature swords with spiked or sharpened quillons and/or spiked pommels, and these could be considered odd and fantastical weapons if they were not so ubiquitous in the sources. These spiked guards and pommels are of course indicative of how these swords were used, as well as the fact that pommel and quillon strikes against armor appear all throughout the sources.
Putting actual spikes on our training weapons is not an option, but we can easily simulate the behavior of such specialized armored fighting swords with the following rules. Of course, these techniques are fairly valid even without sharpened quillons too, but certainly more viable once we assume all weapon simulators perform as well as their most dangerous counterparts.
Same as above, assuming sharpened quillons and spiked pommels here makes a lot of sense. Still, these attacks are ruthlessly effective even in full armor with blunted quillons and rounded pommels at anything resembling high speed. Skill and restraint should be the focus of this style of combat.
The Lynx Accords are designed to be flexible and lightweight, able to easily be used in many different formats for many different traditions of combats and tones of events. Since this document mostly covers scoring rules and armor & weapon efficacy, it is very easy to host any style of fighting event, from a competitive HEMA-style tournament, to a mass skirmish with mixed armor levels, to a fully armored deed of arms with as much pageantry and fanfare as that warrants.
The fighting in a Pas d’Armes shall be done for honor and prowess, and to show skill at arms and demonstrate ability and judgment and all understanding of the gentlemanly art of fencing, either in or out of armor as the case may be.
Once the company of combatants feel that they are satisfied or that time or energy is running out, we will adjourn the fighting for that event, and each team shall later meet and discuss who among them was the First Among Equals in that event. One should not name one’s self, of course, and it is important that not only prowess be recognized but other virtues too.
Tenans & Venans
If there are enough people that there are two teams, then a captain of each team shall be named.
These teams are traditionally the Tenans (those who hold the field/the home team/the tenants) and the Venans (those who come to take the field/the away team), though their actual names and compositions can be changed to balance teams or to fit a theme.
In the combat of the event, combatants should only fight those of the opposing team.
Traditionally the Venans make their challenges and choose the weapons they wish to use, and the Tenans will send someone to meet them. This can also be dealt with fairly loosely if the fighters have a clear idea of what fights they wish to have—the primary goal is to keep things moving smoothly.
At the conclusion of the fighting, each team will go into its own conclave and discuss who shall be named First Among the other team. The Tenans will name the First Among the Venans, and likewise should the Venans name the First Among the Tenans.
There may still be, at the option of the host, the ability to name a First Among Equals, irrespective of their team.
As previously stated, one of the primary objectives with the Lynx Accords is scalability of techniques according to the armor people are wearing. This should be organic and not necessarily as cut and dry as it is listed here. Depending on the context, a combatant may choose to wear more or less armor than listed here, but these requirements are a good standard for what constitutes combat in a “knights’ lyst”, that is, a passage of arms meant to be fought only between combatants with full armor.
Weapon Requirements
Protective Equipment Requirements
Armor should be representative of a style worn in Europe from 1350 to 1550. We recognize that this is a very broad time period and that people may be matched up in uneven situations against people with a far better level of coverage. We assume that combatants will realize and accept this challenge. Safety trumps authenticity, but of course period solutions should be sought wherever possible, and modern equipment should be used where period solutions fall short of our requirements.
In unarmored fencing, combatants will be wearing modern HEMA protective gear and simulating an unarmored fight. If medium or heavy armor is worn in this style of event, hits against it will still count as hits against unarmored targets. Since armor confers no benefit in this tournament aside from safety, you are encouraged to wear soft, HEMA-specific protective gear such as fencing masks and jackets.
Things such as surcoats over jackets, period hoods over fencing masks, historical doublets and gambesons rather than modern fencing jackets, etc, are encouraged to maintain a period aesthetic but are not required to participate.
Historical accuracy or period portrayal is not required as such, but it is welcomed. Safety certainly trumps authenticity, particularly in a blossfechten tournament where our gear is by nature ahistorical. On the other hand, combatants should also keep in mind that there is no need to over-armor, as this contest is about demonstrating skill rather than about proving who can hit harder or faster, and the over-bulk of protective gear can be a detriment to clean fencing ability. Keeping fencing clean and masterful is the primary objective.
Weapon Requirements
Protective Equipment Requirements
Copyright © 2025 Company of the Lynx Argent - All Rights Reserved.
Powered by GoDaddy
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.